Training Terminology


swim:

  • RI = Rest Interval
  • Descend = faster with each set
  • Spear/Kick Left or Right = positioned on side arm extended-no stroking
  • UNCO = short for uncoordinated use one arm swimming while other arm at side of body
  • Dead Man Float = like we did when kids face down hold body in a line as long as can before sinking legs or needing air
  • Sink Downs = allowing body to go limp in the water while forcing air out of lungs
  • F/S = free style
  • Cruise = comfortably hard
  • Fins/Flippers = long rubbery foot covers for kick drills
  • Paddles = hand covers for practicing pull sets in
  • Pull = where the hand moves the water behind in the stroke
  • m = meters
  • y = yards
  • Continuous = no stopping during the stated interval
  • 6/5/6 = is a kick 6 times normal swim 5 times kick 6 times set
  • Torpedo Launch = Arms overhead right by ears. Hand over hand. Bend as in squat then jump vertical not for height so much but strength.
  • Torpedo in Water = off wall same as on land. Kick only-no stroking. Stop when you need air. Swim F/S back to wall.

run:

  • RI = Rest Interval
  • Negative Splits = faster with each lap, repeat or interval
  • Progression Run = faster pace at certain junctures of the run
  • EZ = feels good, conversational slower than marathon pace
  • Base Pace/Maintenance = your natural running pace
  • Marathon aka Mary = your desired marathon pace
  • 1/2 Mary = desired 1/2 marathon pace
  • 10K pace = the pace at which you could run a 10K in
  • 5K = same as above for 5k
  • 1M = same as above for the mile
  • SubMile = what you would run for say a 1200m or 3 times around the “oval”
  • 400 = ”quarter” of a mile that is...one lap of the track
  • 200 = half a single lap of the track
  • 100m = the straight side of the track on one side of the oval

bike:

  • RPM = refers to cadence or revolutions per minute the full cycle of one pedal stroke usually followed by a desired number eg: RPM90
  • Climb = uphill
  • Decent = downhill

general:

  • HR = heartrate
  • Zone 1 = light exercise, initial movement
  • Zone 2 = aerobic endurance long steady state efforts
  • Zone 3 = moderate training zone
  • Upper Zone 3 = hard effort
  • Zone 4 = threshold workout aka red-lining the effort you can sustain for an hour or so
  • Zone 5 = very hard effort can last only several minutes for VERY conditioned athletes
  • Zone 5+ = upper limits that only seconds to minute or so closing in on MAXIMUM HR

strength:

  • Stab Ball = stability ball
  • Dynex Disc = blue round two sided inflated “disc”
  • Airex Pad = blue 3'' thick square pad
  • Anchor = the machine/device anchor point
  • Med Ball = medicine ball